With the arrival of version 3.2 of “Honkai Impact: Sky Railway”, the new destiny system “Memory” debuted for the first time, becoming a major innovation in the game’s combat and lineup strategy. Following the destiny systems such as “Destruction”, “Intelligence”, and “Hunting”, the addition of Memory Destiny not only expands the character types, but also adds richer operation strategies and combination space to the battle.
In this article, we will conduct an in-depth analysis of the core settings, mechanism characteristics, character representatives, and linkage relationships with existing systems of Memory Destiny to help the majority of pioneers understand the tactical value and development prospects of this new destiny system.
1. Positioning of Memory Destiny: A strategic fulcrum between assistance and control
Memory Destiny is different from the previous destiny types that focus on pure output or treatment. Its core concept revolves around “information control and tactical memory in battle”, emphasizing the influence of the development of the battle situation through means such as debuffs, resource manipulation, and enemy status interference.
The original intention of this destiny setting is to introduce a more strategy-oriented play style to the game, highlighting the player’s understanding of the situation, resource management ability, and the ability to execute plans within a specific round.
The skill mechanism of the memory character often has the following characteristics:
Impose or manipulate “memory imprint”-type states, which may cause negative effects such as delayed enemy actions, reduced resistance, and extended skill cooldown.
Indirectly manipulate team resources (such as health and energy) in exchange for higher tactical benefits.
It has a time trigger mechanism. For example, some skills can only exert their full power when the enemy is in a specific state, which strengthens the player’s judgment of the timing of the battle.
2. The first memory destiny character: Xiadie analysis
“Xiadie” debuted in version 3.2 is the first memory destiny character, and its skill design is completely in line with the core idea of this destiny. Xiadie is a five-star character with quantum attributes. He is good at interfering with the enemy and improving the overall output of the team by manipulating “Memory Spirit Dead Dragon”.
The following is an analysis of Xiadie’s main abilities:
1. Memory Summoning Mechanism
Xiadie’s ultimate skill can summon the “Memory Dead Dragon”, which will attack regularly independently of the character’s actions, causing range quantum damage and accompanied by debuffs such as “all resistance reduction”. This mechanism is equivalent to adding an additional continuous pressure unit in the battle, greatly compressing the enemy’s action space.
2. Blood Resource Exchange Output Mechanism
One of Xiadie’s fighting styles is to release more powerful skill effects by sacrificing the health of some teammates. Her enhanced attack will be converted into a large-scale quantum strike after consuming the blood of teammates, which has a strong deterrent effect on the enemy. This setting requires players to cooperate with strong recovery or shield-type teammates, such as Luosha, Fu Xuan, Natasha, etc.
3. Attribute Resistance Suppression
Xiadie and Memory Dead Dragon work together to continuously impose the “attribute resistance reduction” state on the enemy. This mechanism is very effective against high-defense, low-shield enemies, and is especially suitable for cooperating with multi-attribute mixed teams to improve the overall output efficiency.
3. Analysis of the synergy mechanism between the memory destiny role and other destiny
Although the memory destiny currently has only one representative character, Xiadie, from the perspective of design concept and skill direction, its position in the team in the future will be highly flexible and can produce a good chemical reaction with various destiny systems.
1. Synergy with the “intellectual” destiny
Intellectual destiny tends to control the range and knowledge-based damage capabilities. For example, characters such as Black Tower and Doctor of Truth are good at continuous control and chain output. The memory destiny character can strive for a better output window for the intellectual character by reducing the enemy’s resistance and action ability.
2. Complementarity with the “abundant” destiny
Since some skills of the memory character will sacrifice their own health, it is necessary to match them with stable treatment or shield units, such as Rakshasa and Bailu, so that they can maintain skill continuity without weakening their survivability.
3. Form a burst combination with “Destruction” and “Hunting”
The resistance reduction and monster gathering suppression capabilities provided by Xiadie provide space for the main C of the destruction type to break defense output; while hunting characters such as Jingyuan and Danheng Yinyue can use the memory character to control the time window to play a key burst.
This cross-fate combination will further break the closed team structure of the past fate and make the team more free and changeable.
4. The potential impact of memory fate on the game environment
1. The strategic dimension is increased, weakening the “brainless numerical stacking” play
The addition of memory fate has increased the requirements for strategic execution in battles. The victory or defeat of some battles may no longer be directly determined by the character panel, but by whether the rounds are arranged reasonably and the rhythm of enemy behavior is controlled. This is undoubtedly a stimulus for players of medium and high difficulty dungeons, and it also increases the depth of high difficulty gameplay.
2. Enrich the development space of control and resource sacrifice gameplay
In the past, most auxiliary characters focused on the gain or treatment level, while memory fate introduced the concept of negative state control and resource replacement. For example, Xiadie’s skill sacrifices health in exchange for control, which will become a new paradigm for subsequent design.
3. Potential impact on the construction of the Abyss and simulated universe team
Memory characters have the ability to weaken the enemy and control the rhythm, and are extremely suitable for output characters with weak survival lines but high burst. This will release great value in environments such as the Abyss where the number of turns is limited.
V. Future Outlook: What kind of development will the memory destiny usher in?
Although there is only one representative character, Xiadie, in the memory destiny at present, combined with the current direction of the game and the design ideas of the developers, it is foreseeable that more memory destiny characters will be released in the future, and their functions will be more diversified, such as:
Characters that control the enemy’s energy recovery speed or skill cooling mechanism
Use the “information playback” mechanism in battle to carry out joint attacks or pursuits
Characters that intervene in the enemy’s historical status or behavior trajectory to “correct” future actions
These settings will further expand the strategic level of the game, while challenging the player’s tactical vision and resource allocation capabilities.
Conclusion
The 3.2 version of the memory destiny system has undoubtedly injected new vitality and depth into “Honkai Impact 3: Star Dome Railway”. It breaks the limitation of the traditional single role positioning, introduces more mechanisms such as “control”, “auxiliary output”, “state intervention” into the mainstream combat system of the game, and brings more diverse tactical choices and team building strategies to the pioneers.
With the continuous update of subsequent versions, Memory Fate is bound to become one of the key pillars in the player lineup, and will also promote the development of the entire game ecology in a more strategic and differentiated direction.
Will there be a cross-turn tactical system or plot branching mechanism based on Memory Fate in the future? Let us wait and see.